Reveal your favorite images and videos in VR along with Mozilla Hubs

Last April we released Mozilla Hubs , a VR chat system that will lets you walk and talk within VR with your friends, no matter where on earth they are. Now we  have a game changing new function: you can share almost any kind of media with everyone within your Hubs room by just pasting inside an URL. Anything you share becomes a digital object that everyone can connect to.   From images to video clips to 3D models, Hubs is the greatest way to collaborate across devices (laptops, phones, headsets) and OSes. Let’ s look at a few details.

What can I share?

Hubs supports the common picture formats: PNG, JPG, and even cartoon GIFs.

Hubs also supports streaming mass media files like MP3s and MP4s, as well as 3D models in GLB format (the compact binary type of GLTF ).   And lastly, Hubs has special support meant for content from certain websites.

If you paste in a WEB ADDRESS to a model on Sketchfab (an online community and marketplace of THREE DIMENSIONAL artists and makers), Hubs may fetch the model and transfer it into the room, no additional work required. As long as the design is less than 100MB and notable as downloadable, the Hubs machine will process the webpage to get the link to the actual 3D model plus import only that.   Hubs can also perform this same technique with URLs from Giphy , Imgur , Google Poly (only objects made in Blocks, not really panoramas), and even YouTube videos. The particular media is cached into the Hubs server before sending to Hubs clients.

Is it protected?

Yes. When somebody in your Hubs room pastes in the URL it does not immediately go to each client logged into the room. Rather the URL is processed by Hubs server which hosts the particular encrypted media, sending only the authenticated data to the other clients.   This helps to protect from XSS attacks as well.

The Hubs server will host all articles for up to 48 hours after the final time it is accessed, so as soon as everyone is done interacting with it, the particular media file will eventually vanish. It is never copied anywhere else. The particular server also encrypts the data, therefore only clients in your Hubs space can see it. Additionally , Hubs will not track logins, so content does not have any user-identifiable data that could be used for monitoring.

What can I do along with content in Hubs?

You can pick up any kind of content item then move it, throw this, or leave it stuck in a single place by holding still for any moment before releasing.   When you have a 6DoF controller then you can furthermore resize the object.

Meant for audio and video you can click to play plus pause the media stream.   For PDFs you can advance 1 page at a time, making Hubs the ultimate way to share presentations in VR, or simply join your friends for some YouTube binge eating.

Are there any other needs?

Nope.   Any kind of content you have on the web you can discuss. Since the server acts as a proxy a person don’ t need to worry about CORS. If the content you want to share is just not web accessible then you can upload the particular file directly to Hubs, which will after that host and share it automatically. You can also use content from your public Dropbox folder. It all just works.

If you have content that you want to make sure users can share within Hubs, then just make it publicly obtainable from the web in one of the file formats all of us support (as listed above).   For data you don’ to want to stay public permanently, you are able to serve up a randomly generated LINK which expires after 10 minutes. When the data is imported into the Hubs server it no longer needs to be available on the web.

What now?

Play with it. Join your pals in a room to hang out, focus on a presentation, or just watch several videos.   All with current voice communication as well. As always, Hubs will work on any device having a browser, from 2D desktop in order to standalone VR headset to smart phone. Hubs will adapt to the device available to you.   Just share a link for your room and go.

We are an author, researcher, and recovering professional. Formerly on the Swing Team on Sun, the webOS team in Palm, and Nokia Research. I actually spread the word of good user encounters. I live in sunny Eugene Or with my wife and genius Lego builder child.

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