Develop VR on the Web using Unity3D

We are happy to announce our own latest tool by Mozilla, Unity WebVR Assets . It is free to download plus available now on the Unity Resource Store . It allows creators to publish and share VR experiences they created in Oneness on the open web, with a basic URL or link. These encounters can then be viewed with any kind of WebVR enabled browser for example Firefox (using the Oculus Rift or HTC VIVE) and Microsof company Edge (using a Windows Combined Reality headset).

Try it out now!

With all the release of these assets, we hope in order to bridge the frictionless distribution, simplicity of use and accessibility of the Web with all the best-in-class content creation tools from Oneness.   We believe this is an excellent fit for demos, marketing, information content, and any case exactly where traditional application flows may be as well time-consuming or troublesome for customers.

Because the assets utilize the standards-based WebVR API , this removes the need for any platform particular SDKs and provides the ability to be attentive to different VR configurations. This enables the particular creation of experiences that can range to different requirements, including everything from simple, desktop-based, non-VR environments (for instance, using first-person-shooter-style controls) to fully immersive, room-scale, and motion-controlled VR designs (for the HTC VIVE , Oculus Rift , plus Windows Combined Reality headsets).

Utilizing the WebVR Assets

Getting started couldn’ t be simpler! From within Unity, launch the Resource Store and search for WebVR to find the WebVR Assets deal .

WebVR assets in action porting an Unity game to WebVR.

For full instructions on how to make use of these assets with your content, read the Getting Started Guide .

We would like to hear from you

We’ d love to hear about everything you come up with using the WebVR-Assets.   Share your work with us by using the #unitywebvr Tweets hashtag.

The Unity WebVR Assets is definitely an open-source project (licensed under Apache 2) available on GitHub :

You are encouraged to:

Reach out to all of us with any questions you may have or even help you may need, and participate in the particular discussions on the WebVR Slack within the #unity channel .

Credit

This particular project was heavily influenced simply by early explorations in using Oneness to build for WebVR by @gtk2k .

Also, because of @arturitu for creating the 3D-hand models used for controllers during these examples.

I focus on the WebVR team at Mozilla and work on researching how we may use web technology to build high performance Virtuelle realit├Ąt experiences.

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